Tuesday, March 25, 2008
Pato Shooter
Thoughts on Virtual Jihadi
One thing I've learned in life is to "pick your battles" and this situation between the government of Troy and Wafaa Bilal reinforces that certain beliefs on political, economical, and social topics are worth fighting for. I understand that the subject matter at hand is a very touchy subject for thousands and thousands of Americans. Millions of people internationally have been affected by the war in Iraq. It is obvious that people (AKA government of Troy) focus more commonly on the negative aspects of political reality because in the realm of politics peoples emotions are easily affected. I think it is necessary to stir the pool of emotions because that is going to be the stepping blocks needed to make a change in today's social structures. From my perspective the government of Troy is attempting to be the peacemaker in a sense. Wafaa Bilal's artistic approach focuses on touchy content; the War, President Bush, mis-construed stereotypes, and what USA's reason is for being in Iraq. These topics have been up for debate and criticized since the beginning of the war and the people that are sick and tired of everything are primary components that are actively engaged in making a change in today's world. These people are the protesting organizer's and motivators that are going to produce a "ripple effect" that will eventually change and alter you and me to become more active. Margaret Mead said, "Never underestimate the ability of a small group of committed individuals to change the world. Indeed, they are the only ones who ever have." Overall, I think that this is an unfortunate situation that people don't want to have to deal with and the government of Troy is handling it poorly. At the same time Virtual Jihadi is gaining more media coverage online and across television. If I were to balance out the pros and cons on this situation I would make an assumption and say that through all the negative emotions that are being affected, Virtual Jihadi, Wafaa Bilal, and the local community will come out stronger and smarter in the end. This is just the beginning and the first droplet in the pool of water.
Want More Information on the topic:
http://www.wafaabilal.com/about.html
http://www.wafaabilal.com/media.html
Monday, February 11, 2008
Final Sprite Character's
"Right" arrow
"Up" arrow
"Down" arrow
"Space Bar"
...the Sprite will perform a variety of movements that is controlled by the viewer. My character was created using basic flash techniques. There are numerous movie clips with-in movie clips and that is how I was able to create arm and leg movements within body functions. It gets a little complex, and thankfully Shaun, our professor, was able to fix my minor errors. I will admit that the "Linkage" function still seems useless to me, but maybe I will utilize its capabilities in the future. Using numerous clips embedded in one another can become quite confusing when creating a character. I made a major error during my duplication process as well, because I duplicated my character but never exited its group, therefore, my alterations affected both the original and duplicate. The action scripting is becoming more familiar to me and easily comprehensible. The "actions" and "label" layers have definitely served there purpose and make more sense too. Overall, I feel pretty comfortable pursuing my Sprite Character, Pato, to the next level of 2D Gaming.

In the link below, the Sprite Character exhibits a variety of movements in one scene...

Again, the website that I use to upload my Sprite Characters (.swf files) is:
Monday, February 4, 2008
More Sprites in Action
http://imgbolt.com/files/104066/PatoThreesome.swf
This is my Sprite jumping:
http://imgbolt.com/files/104066/PatoJumpimg.swf
Sunday, February 3, 2008
Sprite Character Standing
The website that I used to upload my character was (set up your own account, it is free):
Friday, February 1, 2008
Some More Sprite Sheets
Eye Blinking

Monday, January 28, 2008
Exercise 1 - Assignment 1B
Saturday, January 26, 2008
Why Games are Addicting?
SOURCE:
http://www.gamasutra.com/features/20060228/clark_01.shtml
ABSTRACT:
"... so far research has simply suggested that at most, people are becoming addicted to games, not that games themselves are actually responsible for addicting people. Some people do seem to be addicted, yet games may not be the real culprit. Nevertheless, research that directly examines whether certain games are addictive should not be shunned, it should be welcomed. There are two reasons for this, neither of which is completely obvious. First, it is entirely possible that games are in no way addictive... Addiction is complicated. To revisit the introduction's caveat: this article isn't intended to transform you into a trained clinician. Instead, it's meant to shed some light on the very basics of addiction. It also shows why some of the research deserves to be viewed with a critical eye. Some people do have problems with games; that's getting harder to discount. What we can do, as game creators, is understand that a problem exists, and try to understand research advances as they occur."
Friday, January 25, 2008
Exercise 1 - Assignment 1A
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Here are the two images that I vectorized:

And this is my final product:
Thursday, January 24, 2008
Demystified
Monday, January 21, 2008
My Last Semester
Anyways, I've never blogged before so I am going to end this paragraph with a video that I made. Enjoy:




